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For the PlayStation release, Sony did not print enough copies to match pre-orders. Reviewers of the 3DO version found it to be one of the best games on the platform. Critics in the West praised D's horror elements, story, graphics, and presentation. The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-release. On his way to the manufacturer, he switched the clean version with his master version containing the more disturbing content.
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To ensure these scenes would not be censored, Eno submitted a "clean" version for late publisher approval, knowing they would require him to deliver the game to the manufacturer. He added scenes of violence and cannibalism to make the game more striking, however he believed the content would be too extreme for censors or publishers and feared the game would not be permitted for publishing. It would be the first major release for the still-unknown Eno and Warp, and so Eno felt that if it were not successful he would retire from game development. The player controls Laura through computer generated full-motion video (FMV) sequences, and must complete the game within two hours without a save or pause function.ĭevelopment lasted about one year and was primarily done with Amiga 4000 computers to create the FMVs. The hospital morphs into a castle upon her arrival, which she must explore to find her father. The story follows Laura Harris as she goes to investigate a hospital after learning her father went on a mass murdering spree and barricaded himself inside. It was first published by Panasonic for the 3DO Interactive Multiplayer in 1995, later being ported to the Sega Saturn, PlayStation, and MS-DOS.
#BEST INITIAL D GAME PC MOVIE#
The whole concept is very niche - and the game is not well made enough to provide players with any sort of enjoyment outside of the references to the anime.D is a horror-themed interactive movie and adventure game developed by Warp and directed by Kenji Eno. Those that are not familiar with the anime - Extreme Stage will be a poor choice of racer. Nothing here is working - an Initial D fan may say otherwise, though. What's further frustrating is the entire game seems to be a showcase for Japanese car brands - where the cars you select are only the latest models available to the nation. Nor any sequences that make you take any interest in what is going on around you. There are no mechanics that improve on your vehicle or driver's statistics. There is no real progression in the game. Initial D Extreme Stage was made to be played in short bursts. The visuals are reminiscent of the old racing arcade games - environments are blocky with only real model detailing on the cars. There is absolutely no skill in the world that could help maintain the equilibrium of your vehicles. The controls are overly sensitive, resulting in frequent spins and crashes. Initial D Extreme Stage is one of the most clunky racers available on the market. There won't be any sugarcoating here - for a franchise in a genre that's not particularly difficult to develop - the publishers have to do better here. It's definitely the latter, where the game feels and plays like a port of the arcade version. Or maybe that there really isn't much that differs between the previous incarnations of the Initial D game, and it is the same as its predecessor Initial D Arcade 4. Perhaps there are not enough enthusiasts of the franchise to justify mass distribution. There may be a reason why Initial D Extreme Stage never saw a western release.